The Setting Book begins with a full page "Children's Story" of how the peoples of Rhym were created by the gods. Yet as you read further you realize that the Church has a much more sophisticated "story" in their holy books, and that scholars and sages have yet another story. Why three creation stories?
The reason for the different church and scholarly stories is that I wanted some of the tension between the religious and secular authorities that existed beginning with the Renaissance. This creates avenues for intrigue and adventure. The reason for the Children's Story was completely different.
Most well done game worlds are very complex and multi-layered. They have thousands of years of history, lost civilizations, etc. etc. It takes a long time for a new player to assimilate all of that. But the sooner a player gets their head around what makes a Dorian different from a Tarani, or something similar, the better.
This is the reason for the simple apocryphal story that begins the book. It presents the basics of the religion and all the nations of the world in one simple, easy to comprehend and hopefully entertaining story that the DM can share with the players before things get rolling.
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